How is a mobile game built differently?
- Portrait canvas. 540 by 960, scaled to fit any phone.
- Touch only. Drag anywhere to steer, tap to jump or shoot. Buttons are large and kept clear of the notch and the home bar.
- Short sessions. Rounds that start in a tap and end in a minute, with a best score to beat.
What mobile game ideas work well?
- A tap-to-jump endless runner that speeds up every ten seconds.
- Catch falling stars, dodge meteors, and chain combos for points.
- A one-thumb space shooter where you drag to steer and fire automatically.
- A swipe puzzle with a new layout every day.
Start from any of these, then ask for more: power-ups, a boss, a shop between rounds.
How do people play it?
Make the game public and share its play page. It opens full screen on a phone, and the same link works on a laptop for testing. For the full picture of how Polly builds games, read the AI game maker guide; for videos, see the AI video maker. Plans are on the pricing page.
Questions
Do mobile games need an app store?
No. Polly games run in the phone's browser, so you share a link and people play straight away. You can also download the game and put it on any website.
What controls do mobile games use?
Drag anywhere to move, tap for actions, and big on-screen buttons for anything else. Nothing needs a keyboard or a mouse.
Can I turn a desktop game into a mobile one?
Yes. Ask Frankie to make it a mobile game: it changes the canvas to portrait, swaps the controls for touch and moves the HUD out of the way of thumbs, one saved step at a time.
Will one game work on both phones and desktops?
For now you choose one when you start, so each game is tuned for its device. A single game that adapts to both is on the way.